
Pachinkle
Have you ever get tired of grinding for money and wanted an easier way to do it?
Have you ever wanted to throw a ball into a bucket and win some money?
Well, I can't do that for you, sorry.
But here's a simulated version of it:
Pachinkle!
Contents
- Incremental pachinko-like game
- Pendulums that obstruct your way
- 4 upgrade paths to choose from!
- Let the game goes idle after you've got enough upgrades.
- Day/Night cycle (for aesthetic only)
- A song made specifically for this game!
Note
The early part of this game is quite difficult. You have to get through it first before you can enter the “idle phase”.
Credit
This game was made for Solo Dev Jam #11 within 72 hours by myself.
Made with Godot (my first Godot game!)
Music and some SFX made with FL Studio.
Sprites made with Aseprite.
Background image from Craftpix.
Font: Bungee
Color Palette: Apollo
Some SFX from ZapSplat
If you like it, please rate it!
| Published | 23 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Pseudoku |
| Genre | Simulation |
| Made with | Aseprite, Godot, FL Studio |
| Tags | 2D, Casual, Idle, Incremental, No AI, Pixel Art, Short, Singleplayer, upgrades |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Content | No generative AI was used |
Development log
- Update v1.37 hours ago
- Update v1.28 hours ago
- Update v1.19 hours ago




Comments
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You can keep the cost per ball if running out of money isn't a complete loss. That makes it no longer an incremental game. You could make it a nodebuster-like where if you lose, you get to buy some sort of upgrades that will last across rounds. (Warning: people are pretty tired of nodebusters but it's a way you can fix the game in your limited amount of time.)
So it's gonna be more roguelike? Great idea, I'll keep that in mind. I've never played Nodebuster before but heard a lot about it. Maybe I'll just remove the cost per ball thing. I'll have to think about it.
Well again, my perspective of incrementals is that you shouldn't be able to really "lose", or if you can then at least you shouldn't go backwards in progress. However you want to do that is up to you.
By the way, I do like this variation on pachinko. And nice music!
Why would you make it cost coins just to click? That makes no sense and sort of ruins the game.
Because it’s a game jam submission and the theme is “everything has a cost”, so I tried to show that through clicking.
And to prevent spam click when spawning is still in cooldown.
But if it really ruined the whole thing, then I might remove it. I still have about 6 more hours before the submission period is closed and then I can’t update the game for a while.