You can keep the cost per ball if running out of money isn't a complete loss. That makes it no longer an incremental game. You could make it a nodebuster-like where if you lose, you get to buy some sort of upgrades that will last across rounds. (Warning: people are pretty tired of nodebusters but it's a way you can fix the game in your limited amount of time.)
So it's gonna be more roguelike? Great idea, I'll keep that in mind. I've never played Nodebuster before but heard a lot about it. Maybe I'll just remove the cost per ball thing. I'll have to think about it.
Well again, my perspective of incrementals is that you shouldn't be able to really "lose", or if you can then at least you shouldn't go backwards in progress. However you want to do that is up to you.
By the way, I do like this variation on pachinko. And nice music!
Because it’s a game jam submission and the theme is “everything has a cost”, so I tried to show that through clicking.
And to prevent spam click when spawning is still in cooldown.
But if it really ruined the whole thing, then I might remove it. I still have about 6 more hours before the submission period is closed and then I can’t update the game for a while.
Losing should still be a thing but I think it should only cost a ball if you actually drop a ball and it would be great if there wasn't a cooldown on dropping balls. Just click and drop the ball but each ball spawned costs points
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What are the chances.....
To be honest, it happened to me so many times and I don’t even know how…
I liked it, nicely done! Especially for a gamejam entry!
You can keep the cost per ball if running out of money isn't a complete loss. That makes it no longer an incremental game. You could make it a nodebuster-like where if you lose, you get to buy some sort of upgrades that will last across rounds. (Warning: people are pretty tired of nodebusters but it's a way you can fix the game in your limited amount of time.)
So it's gonna be more roguelike? Great idea, I'll keep that in mind. I've never played Nodebuster before but heard a lot about it. Maybe I'll just remove the cost per ball thing. I'll have to think about it.
Well again, my perspective of incrementals is that you shouldn't be able to really "lose", or if you can then at least you shouldn't go backwards in progress. However you want to do that is up to you.
By the way, I do like this variation on pachinko. And nice music!
Why would you make it cost coins just to click? That makes no sense and sort of ruins the game.
Because it’s a game jam submission and the theme is “everything has a cost”, so I tried to show that through clicking.
And to prevent spam click when spawning is still in cooldown.
But if it really ruined the whole thing, then I might remove it. I still have about 6 more hours before the submission period is closed and then I can’t update the game for a while.
Oh! I didn't even know that this was for a theme. I thought it was a bug. It really didn't feel right. I don't really follow contest stuff.
Well, I made it to test if it works and no one likes it lol, so I removed the cost now. Now you can play without losing!
Losing should still be a thing but I think it should only cost a ball if you actually drop a ball and it would be great if there wasn't a cooldown on dropping balls. Just click and drop the ball but each ball spawned costs points